![]() If we see Posadachny show up in Brigador Killers, it seems likely to resemble the slums and post-industrial misery of the first game. In fact, the shadowy corporate concerns behind the first game’s bloody coup got the jump on the original colonization mission and claimed it for their own, relegating the colonists to the second-class city of Posadachny. The planet of Mar Nosso is largely covered in ocean, but its location in space made it an ideal logistics hub between worlds. The protagonists of Killers have traveled to Mar Nosso on a mission to hunt down this band of mercenary survivors for their crimes, with massive collateral damage sure to follow. This sense of complacency will no doubt prove fatal. The mercenary protagonists who survived the carnage of the first game have retired to a life of comfort and luxury on the planet of Mar Nosso, a world that sees itself as “untouchable” by the violence found on other worlds. In Brigador Killers this setting is expanded to a new planet. Killers promises more accessible storytelling through comic book-style cutscenes between campaign missions, and we’ve learned more about its setting. Its inaccessible presentation through Dark Souls-like text snippets has not prevented community members from piecing it together on the game’s Discord and wiki, making lore and setting hallmarks of the series. Seaside carnageīrigador has a deeper setting than you might expect from its focus on urban destruction. While working on a new tank design, developer Jack Monahan described the sequel’s new setting, as well as the new mechanics and vehicles that will be in the game. In a Stellar Jockeys development live stream on Twitch, the creators of 2016’s isometric vehicle shooter Brigador revealed new details about their upcoming sequel, Brigador Killers. ![]()
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